

Borealis: A Half-Life VR project, led by writer Marc Laidlaw, that would have been set on the time-travelling ship mentioned in Half-Life 2.However, it was deemed not to be ready in time for The Lab's release. Using only Half-Life 2 assets, it would have had players take part in short gunfights, and was designed more like a Half-Life theme park ride than an continuation of its story. Shooter: A Half-Life themed VR shooter that would have been a part of The Lab, Valve's VR showcase.SimTrek: A VR game develoepd by members of the Kerbal Space Prgram team that was also shelved during Alyx's development.

was later resurrected as a VR game, but was shelved as Half-Life: Alyx grew. One version included Half-Life 2 and Portal writer Erik Wolpaw voicing a character called King Kevin, who had to be broken out of prison using the game's tools. A.R.T.I.: A light-hearted, voxel-based game that allowed for open-ended destruction and creation in the vein of Minecraft.After RPG was abandoned, experiments went into turning it into a single-player RPG based on DOTA character Axe, which were also shelved. RPG: This RPG project was simply codenamed 'RPG', drawing inspiration from the likes of The Elder Scrolls, Dark Souls and Monster Hunter, and was envisaged as being released in small chunks, but "never really left the conceptual stage".Left 4 Dead 3: An open world game set in Morocco and potentially featuring featuring hundreds of zombies at a time, this was also deemed unworkable because of the unfinished Source 2.It was in development for around a year between 20. However the Source 2 engine was unfinished, and the project "didn't get very far" before it was dropped. The team went as far as scanning Frank Sheldon, the actor whose likeness was used for the series' G-Man. For instance, the game would generate a building and an objective (such as rescuing a prisoner), then create a route through it and fill the building with enemies, meaning that section would always play out differently. Half-Life 3: Created in the Source 2 engine and drawing some gameplay inspiration from Left 4 Dead, the project known as Half-Life 3 would have used procedural generation between hand-crafted story moments to create a more replayable game.Play Here's every cancelled Valve project mentioned, and the details provided on them:
